WINNING WITH THE CONSUMER a sponsor ot the UEFA Champions League, Fleineken strives to enhance match-viewing experiences for fans across the globe. The idea was that fans would make the clear connection between fun and excitement and the Fleineken brand. StarPlayer, a groundbreaking new digital initiative developed in co-operation with Fleineken and UEFA, offered real-time interaction during the live matches. StarPlayer made use of a new method of digital game playing; dual screens. One screen, generally a TV, showed the UEFA football match live, while the other screen, a computer, smartphone or iPad, displayed StarPlayer in real time. At critical times throughout the match, participants were asked to predict outcomes, of corner kicks, penalty shots and free kicks. There were also opportunities to guess when a goal would be scored. Activities resulted in points being allocated. Bonus trivia questions during quiet periods COMPETE WITH FRIENDS A personalised league could be created, so participants could challenge their friends to matches, which was a great way to elevate the competitive nature of the game. There was a strong focus on bringing friends together, which reflected the community feeling that is generated while watching football. For the same reason, results of StarPlayer's participants could be easily shared with virtual friends on Facebook. The response to StarPlayer has been overwhelmingly positive. After trying out the game during the first match of the season, avid football fan Martin van Velzen from The Netherlands commented: "This is a great way to combine gaming and football. You can predict the outcomes of free kicks throughout the match, and compare your results to those of your friends. The real-time interaction was impressive, and I was amazed at how accurate the questions were regarding the potential outcomes of situations on the field. There was never a dull moment!" in the game tested the players' knowledge about the nations competing in the UEFA Champions League, and correct answers earned extra points. By creating a profile, players could see how they ranked against the rest of the world. The launch of StarPlayer created an enthusiastic social media buzz. Many influential bloggers shared the positive aspects of the new game with their audiences, and the game generated significant Twitter activity. 18

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World of Heineken | 2011 | | pagina 18